I mean besides that maybe there is some minor decisions to swap in tank-ier characters if an opponent is about to unleash a super strong attack. I really like your ideas! Just give me in battle party swapping and I’m good. It is an absolute tragedy that this game has been cast away.Yes, a sequel would be great, but at this point I'd be happy with a remake, a reboo The goal of every battle would be to "transform" into Dragoon. - Get rid of the shield mechanic. maybe that's okay with some enemy balancing). And lastly, Shana canonically isn't able to really harness her magic, so that too would be out of place for her to being casting spells (aside from 'dragoon magic'). While that might be a hinderance if a certain character doesn't type-match well to the enemy at hand, that point would be mostly moot due to my following battle mechanic suggestion... - Characters would be swappable in battle (yes.. similar to Final Fantasy X). For example, The Legend of Dragoon has quick-time events as part of its battle system. Seems fair, assuming it wasn't overly so. a game with similar battle system. Just look a 'Persona 5' and you'll see an engaging game that has a nice pace to it. Here are a few ideas I have for the battle system as a whole, that I think could do just that... - Keep it turn-based. Be sure to do so with respect, however. Dragoon is purely turn-based. Typically, the best way to regain this lost health is healing magic. But as mentioned previously, it takes a lot of work to be able to use any kind of magic--and not every character has a healing spell. But I understand the dialog is DEFINATELY part of the charm (and hilarity) in the original game. Only thing is that charm wouldn't translate well to a current-gen remake. A new standard of RPG game which encompasses both splendid visual images and comprehensive battle system. Welcome to the Extra Action Turn Battle (EATB) System v0.5. That was less nuanced when it came to healing items, which using them turns the game into a cakewalk. Just give it a few more layers. Having a timed element for blocking, similar to Mario RPG, would be a nice addition. In order to streamline gameplay, speed stat would directly influence the rate a character has a turn, without RNG (pesky random multipliers). The legend was born 10,000 years ago. Yes, we know--it's certainly not the most inspired story line. The system allows a single mobile weapon pilot to control several smaller weapon pods to attack enemies from different angles, using a quantum communication network (that functions on similar principles as the Quantum Computer Virus Transmission System) to send signals to mo… Should be worth mentioning a theoretical LoD Remake would also be broke-up in several games, unless they boiled down to story to an extent (which wouldn't be the worst idea imo, if they expanded on others). Each enemy gets their own Time Points bar that goes up to 5000/6000/7000 based on how many enemies there are. The legend was born 10,000 years ago. I would want to explore more in the future with what they could do with that. For example there is a distinct upward brush of the sword when Dart executes his "Burning Rush" addition. I know, shocker considering all I would like to see devs fool around with. Will probably upload a Zieg version to show how it works with the new adjusted values. Anything that can be added to the playable characters is, loosely, equipment. :( ) More additions, and dragon summoning powers that aren't *just* the final dragoon magic attack. -Addition Swap in battle with a hotkey in battle (L1 + R1). Or just make SP transfer idea an exclusive ability to an individual character? It may not be overly explicit on the character menu or HUD, but would be explained in the tutorial or via dialog. Pretty much every game has items, but on LoD they made an intentional decision to limit the amount of items. And the enemies exagerate that mechanic, since most enemies have a weakness toward a particular character's "tool" (for lack of a better word). I know certain weapons in the original game already have elemental damage, but I would make those weapons extinct (they're only useful up to a point in the game where the weapon is outclassed) and reserve that mechanic exclusive to being in Dragoon mode. Japan Studio went all out on explosive magic effects & bombastic attack animations. Here is how it's suppose to work in a example.Everyone starts with their EATBs at 0. - OK. As far as delving into the additions themselves, I would suggest keeping them very similar to the original game in the way it the pacing reflects the character's battle rhythm. Also a mechanic would be in place so the player would be able to determine who the next few turns are going to. Also it sounds like you have put a lot of thought into this. The Legend of Dragoon features three modes of play: the area map, the field, and the battle screen. You don't have to "choose" between party members within the span of a full battle. That being said, the primary reason fans want this is since in the original game, dragoons can't use items. And yeah, the freedom to swap out Dart is something most people would ask for. ProductId : 6345981. And within that battle system, the Additions combat system could be modified to keep battle engaging, but a little less draining. I'm on the 3rd disc and while I know a remake is unlikely I can't help but theorize ways devs could make this game rake-in money, while making OG fans happy. Figure there are 7 total playable characters, so 3 or 4 would make sense since it would make the player choose from roughly half of their roster whom they wish to be out in the frontlines. This is because they're all essentially tools and each has a proficiency that others don't. There is also a “Post-Dragoon Transformation” battle system which offers entirely different ways of attack. What needs a MAJOR overhaul is the dialog... and consequently that would change characters, and story to a lesser extent. Certain enemies would have strengths and weaknesses toward a particular weapon-type. Legend of Dragoon is a fine production as far as its visuals are concerned, but the combat system, story, and character development leave the graphics … I'd say Chrono Cross because the battle system is pretty good and it's probably aged the best. - I'm taking out the bit about giving characters magical qualities while out of Dragoon mode. Check pinned posts, navbar links, and posts with the "Community News" flair. Feel free to add any suggestions or comments you might have, but I think the ones I've listed would enhance the gameplay elements 'Legend of Dragoon' already has going for it and any further necessary changes would feel very organic to the original game. The reason for this is that it takes the traditional Active Time Battle system, but adds an interesting twist (well what seems to be interesting at first). Not all features are working or implemented, but it's getting there. I point to exhibit "B", Haschel's "Flurry of Styx" addition, which ends with a chi-blast. Maybe certain characters have that ability innately, or it's linked to a specific legendary armor. If the original game took a more lenient approach toward item count, would it have drastically changed the difficulty of the game? I'm kind of stumped on items when it comes to this game. More posts from the legendofdragoon community. Dragon's \"Battle Rage\" is the source of power for the Dragoons, but it is only the flame which requires combat to feed the fire. Meru is a Wingly. All this, in conjunction with the fact that each party member is already proficient in a certain element (from the original game), would further encourage the swapping of characters mid-battle to maximize party management efficiency. The trick is to not make it overly complicated in the process. Which while adding another layer of complexity, could be fun and wouldn't be required by the player to master. Players can perform an Extra Action (EA), with another character, mid attack, or when using items. User Info: InfinityZERO. 75M+ Products. Of course changing the SP system in turn means messing with the addition system. You can usually attack first and the battles are turn-based. In the original game, the # of items you could carry was severely limited. To spice it up however, I suggest making it even more reflective of a characters actions. The elemental aspect doesn't shine as well as other RPGs in my opinion, too. ... Legend of Dragoon in my opinion was way ahead of all other JRPGs and still is ahead of many JRPGs of today that still make the same mistakes. This would further allow the player to act strategically. His race is Gigantos. I'm currently running through the game doing a "No items in battle" playthrough and it really does spice up the boss battles. Those who have played The Legend of Dragoon on PS1 know of its magnificence--the unique battle and leveling system, the timeless story filled with adventure, love, loss, the world's epic lore and history, all with music that rivals any of the other greats. So in order to keep a remake in the same spirit as the original, I propose a similar limiting of items. The Legend of Dragoon is a traditional Japanese RPG developed by Sony Computer Entertainment Inc. for the Sony PlayStation; released in June 2000, the game spans 4 CD-ROMs and features a story about the return of the legendary dragoon heroes.The game also features a unique battle engine called "Addition" (see the Battle System section) which allows for timed button … Once the player's EATB is maxed it does not increase.Thanks to Ongan-San for the idea from the comment in the Breaking the Battle System video.---MORE BLURB---I was thinking of increase the player's EATB to 8000 and adding a cooldown, but the cooldown will affect all three characters, also the cooldown will stack.Lol I fixed it now. Not sure what's going on with what you are seeing but this post is currently on the top of the page for me. - The "Speed" stat needs to be more reliable, in my opinion. A violent uprising. In LoD you take charge of 3 characters at a time, battling herds of evil monsters, which is … But for a good portion of the game she conceals that fact. In a bid for freedom, the humans harness the spiritual forces of Dragons and triumph. But there is no denying how annoying it was when it came to looting chests, and ect. But Dragoon has plenty of other intriguing elements to capture the fancy of RPGers. So I think OG fans should be amendable to changes in the wake of a remake (remaster would be a different story). Ok so in LoD the battle system there is a bit more interactive than most rpgs where you select attack > target > execution or spell > target > execution In legend of dragon there is two parts to the battle system Part one - human form (normal) - Can only Attack / guard / Items / run in this form - Despite above paragraph, Haschel having chi-abilities would be canonically accurate, and would be a a fun idea adding to his arsenal (if kept in check, not looking for super-saiyan). So while that "chi-blast charging" animation is being shown, it could necessitate the player hold the "x" button and release for a successful execution of the attack. Rose, Albert/Lavitz and Shana/Miranda would be "Pierce". I don't want to delve in to politics as I'm fairly center on the political spectrum and in reality I kind of hate politics. - Dragoons use additions as their physical attacks, or better yet special additions exclusive while being in 'Dragoon Form'. Legend of Dragoon - Extra Action Turn Battle System - YouTube The best thing about The Legend of Dragoon’s combat system though is actually how it looks. Tbf all I really want in a LoD remake is being able to use 4 characters at once instead of 3 (I love Dart, Haschel, Meru, Kongol, and Rose the most and having to decide between just 3 sucks. Well that's it for now. He's great and all, but I'd love to be able to mess around with party configurations that don't include him. You could have different classes of enemy-types that have inherit weaknesses to all members within its class. Sorry dude, but if it has a solid fanbase and was praised for its original battle system, awesome story/background and general epicness, it's entirely justified, if anything, YOU have a pretty poor taste in games. Simple change that adds a dose of diversity to party construction without it turning full Suikoden (which isn't a bad thing either, just that would be a huge departure and I think the goal would be to keep a potential remake feeling like the original game). Each character gets their own Time Points bar that goes up to 4000 (will be changed) and goes up based on their speed. Weird. Wakka had ranged attacks, Lulu would be able to cast spells, and so forth. Comment suggestions I want to add on here... - The ability to block enemy attacks via a timing mechanic (somewhat similar to additions, where you have to hit "x" or a certain button at the right time). A bloody war. Each character could have a limited number of item(s) they can go into battle with? I really like all of this, with some refinement here and there I think this could make a really good battle system that is simple to learn, but complex to master. Simple button pushes go a long way into giving you a 'rhythm in combat' that mirrors each character's personality. But politically-correct crowds might wave a finger at that character since he borrows a lot of elements from the Native Americans. That and being able to swap Dart out of the party. But I think there is a way to go here. There are a few elements to the original game that may need changing or adapting. So if you sit there and wait, you'll just build up the enemies EATBs, which gives them more turns. Like and RT with the #RemakeLoD hashtag. Also certain pushes of the button could be more interactive if certain actions required the hold the button for a duration. This wouldn't take this "battle-swapping" to the full heights it deserves. I like that idea since it made the player have to use judgment to pick and choose what items fit best to their play style. It's kind of a vision thing, so maybe it's not something everyone could understand just reading this. Thus started a first-party RPG project known as Legend of Dragoon, which took nearly three years to develop. For the players, when their bar is maxed out you can execute an extra action. The actual Ps edition is actually alone obtainable, therefore Legend of Dragoon on COMPUTER customers need to make use of the roundabout … - Items in battle needs to be entirely reworked. Tranquility and harmony exist between all. So like Rose might have a whip. I have ideas for Shana's additions, but I feel I've typed a lot here, so I'll leave it there. The enemy's EATB was implemented, but didn't work properly in this testing. Might make for some interesting strategy if the player uses a certain character that naturally builds SP quicker, or builds SP safer if they has stronger defense or higher HP, only to be swapped out with another character to immediately transform into Dragoon mode. Accentuated only by the vocalization given at the end of a successful addition (but of course!) And it is a must, if you ask me. Privacy Policy And in this new SP system, landing successful attacks with the appropriate weapon-type would either add or lessen SP generation. If you use Twitter, please join our Hashtag campaign! A number of Dragoon Icons will appear when you use this on a character's turn in the order they are in the menu (from left to right). If you continuously attack with your EATBs, the enemies will build up their EATBs, so each enemy will go for X amount of turns. For example, if Dart has up to Burning Rush (3 additions) and has Burning Rush selected going into battle, 3 dragoon … See I don't think party swapping by itself, without adding other mechanics, really shines with Legend of Dragoon's battle system. The Age Of the Dragoon The Legend of Dragoon The Rules of Warfare Hit Pants Elements using Command Icons in Battle Attack Icon Guard Items Run The Screen Fighter Selection Battle Alerts Multi -Attack Post Screen Finding the Way Maps 14 14 17 20 22 to Find Save Lodging Buying and The Menu The In. But 4 party members would is a great idea if devs don't go down the 'party swap' road. One thing that comes to mind is the character Kongol. Also giving Kongol tank-ish abilities to accompany his tank-ish stats would go a long way to redeeming his utilization in a party-swap battle system (or in general, really). Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/legendofdragoon/comments/hsxloz/reworking_legend_of_dragoons_combat_system/. I don't know, but solving that and freeing up a larger inventory for "out-of-battle" items, would make item management outside of battles a lot more hassle free. A lot of what players like most about the Legend of Dragoon is the battle system, specifically additions, and how expressive they are. Worth noting that enemies would need a drastic overhaul in mechanics, well at least the ones that are worth keeping (like Assassin Cock lol), since the player would have access to the whole party for every battle. FREE Delivery Across Argentina. This would require more enemies that have elemental-types themselves that are more "visually obvious" so that players could deduce their apparent weakness, both in weapon-type and element-type. I like that idea. PS5 controllers with their "haptic-feedback" might enhance these ideas (idk cause I haven't play with it yet). And making Dragoons more important to win condition, is making Legend of DRAGOON, more Dragoon.**. Rose explains that Humans fight war by making themselves enter insanity; war is not in their nature. This would probably also necessitate a change in the addition execution (or new additions altogether). While Meru and Haschel would be "Blunt". We do not condone spam or inappropriate advertising. So that got me thinking of revamping the SP system. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. The success that it had was the envy of many companies, Sony included. As I said in the original post, I am currently playing through Legend of Dragoon. Use of any tablatures on this site without permission of the tabber is prohibited. I go into items in my original post, but in short, there's going to have to be a way to balance items to allow for easier item management outside of battle. I could see Haschel with nunchucks or a bow staff. - The ability to exit Dragoon mode. In addition to that, ANY form of elemental damage (magical too) would be exclusive to Dragoon forms (that extends to items as well, which I go into later in this post). If you have a sphere of influence, small or large, please spread word of our campaign to relevantnetworks and news outlets. [post-edit note]**The "weakness" or "resistance" could just be a matter or more or less damage. A civilization of flying creatures enslave the human race. At that point make faster characters more as a tool for SP building. The battle system is much like most RPG's. Legend of Dragoon had been released within 2001, “The Tale associated with Dragoon” may be probably the most in a commercial sense prosperous video games, having a big group of followers comprised of PS2 as well as PlayStation 3 proprietors. This would be to prevent the player from starting every boss battle with an onslaught of 7 Dragoons fully charged & ready to go (or maybe not? Plenty of community news these days, too. All of these weapon-types are intuitive to the characters usual method of attack, so this is seamless integration here. Players explore the world of The Legend of Dragoon by following predetermined routes on a linear 3D map. But I hope this game gets the Remake it deserves should the day come Sony decides to bring this IP back into the spotlight. Loved Legend of Dragoon though, but Chrono Cross takes the cake. Heightening the importance of Dragoons. ** - To replace weapons that added elemental dmg in the original game, I think it would be cool to give certain characters weapons that break the usual weapon-type they normally use. Buy The Legend of Dragoon - Playstation. Worth specifying. Not for each swing/strike of a weapon (or even for every addition), but for distinctive blows. In 2000, Sony's SCEI unit released The Legend of Dragoon ... A two-tiered battle system, allowing for new skills and animations, could keep battles fresh and strategic. And the more you understood how to use battle-items to your advantage, the more game breaking it became. Looking to get caught up? A violent uprising. General Information. Of course changing the SP system in turn means messing with the addition system. Efforts to keep players entertained paid off in the creation of tense battle scenes. Just make it a standard block, which doesn't heal a percentage of HP. The goal of every battle would be to "transform" into Dragoon. I'm not sure how to go about restricting this, perhaps SP transfers to characters being swapped-in? But there's no denying that the culture of today is VERY different to that of the year 1999. This is "Legend of Dragoon". Weapons and Armor should be categorized more specifically as Category:Weapons and Category:Armor. - Possibly 4 characters fighting at once. But the A peaceful beginning. While this mechanic is great in general, cause it frees up to player more choices mid-battle, the reason its great in FF-X is how it enhances the utility of each character. More importantly, while in 'Dragoon Form' their physical attack has 'elemental type' damage as well. Turn-based doesn't have to feel like ancient game play. Xenogears is pretty darn good, but it doesn't stack up to the other two in my opinion. The Legend of Dragoon (PlayStation) review "Final Fantasy VII was the turning point of the video game market, selling in the tens of millions of copies worldwide, making RPGs the mainstream. My brother recently bought LoD from a pawn shop while we were on holidays, I haven't played the game in several years but I love the battle system just as much as I did back then. Monsters wait for you to attack before they begin their own. Adds more freedom of choice, which allows for more strategy. To help Legend of Dragoon fit a similar mold, (similar to the 5-month post I had read earlier which suggested a game mechanic with light, medium and heavy attacks, link: https://www.reddit.com/r/legendofdragoon/comments/hsxloz/reworking_legend_of_dragoons_combat_system/) I would instead have a Pierce, Blunt, and Slash mechanic that would relate to each character's weapon-type. But like I said, I'm not sure exactly how I'd go about the restrictions, but some level SP balancing would have to be in place I'd imagine to make the dragoon mechanics less game-breaking. The Legend of Dragoon is the best game ever. Can't see my post on the r/legendofdragoon thread page. With those extra mechanics, FFX would be simply swapping characters for different physical/magical stats, or to reprieve a character with low health. That being said, things can be added to the battle system that enhance and modernize the qualities that made these battle mechanics great in the first place. FREE Returns. Kongol might have a improvised weapon of sorts (I dunno, just a fun idea wouldn't be earth shattering, but could be cool mechanic to change things up). Potential Obstacles of a Remake Not Many Have Addressed... - Game length, multi-discs. Counter-attacks too are a great mechanic worth keeping. The Reddit branch of the global, unified community for Legend of Dragoon. - Party members that are being swapped-in would need their SP limited. Furthermore, I propose certain pushes of the button could be added with motions of the control stick. DRAGOON (Disconnected Rapid Armament Group Overlook Operation Network) is a control system developed by ZAFT to guide remote weapons. Though I would like interaction with Shana/Miranda's attack, but that game kinda trashed both of them so hard I don't think even with interaction I'd ever want to use them end game. For enemies, when their bar is maxed out the enemy shall go next turn. The Dragoon's need for this fuel is the reason that transformation into Dragoon form is extremely difficult outside of battle.Within the game, this \"insanity\" is measured in units known as SP (Spirit Points) … Accessories should be categorized as Equipment, until such time as there are enough articles for them to … That's the beauty of party swapping though. So long story-short, IT IS something to consider if you were a Publisher putting out a product in today's climate. But even this isn't addressing the real flaw in Legend of Dragoon's battle system. Heightening the importance of Dragoons. I've released the patcher for my Legend of Dragoon Modding System (LODModS). I personally disagree with the sentiment that the fact the character does borrow from those traits is somehow disparaging of the Native-American culture. In my defense however, I think a lot of these changes simply adds layers, while keeping the DNA of the original battle system intact. But I think that would be too simple, and exploiting weapon-weakness might take away from Dragoon abilities. So swapping to get optimal elemental damage would be only here and there. In any role-playing game, your characters will lose health. ... which now includes text changes for the world map and item/spell/system/battle menus. All it does is give the player more HP to work with. Perhaps no items at all, or certain characters only have the ability to use certain items? GameHacking.org - Since 1999. 0. - Dart is not a "fixed" character on party's "active" roster. This mechanic works more in the original battle system, but when additional magic is possibly added, and more HP pool is being used when combining all party members in every single battle, it isn't needed really. 2000 was a PACKED year for RPGs, I mean you had Chrono Cross, Valkyrie Profile, Skies of Arcadia, Grandia 2, FF9, Vagrant Story, Front Mission 3, BOF4, just to name a few... but over the years I learned that this game was a major hit in America (maybe the best selling non-FF game). Dart and Kongol would be "Slash". This page lazily generated with currently existing technology in 0.727219104767 seconds - Layout and graphics ©1999-2020 GameHacking.org And making Dragoons more important to win condition, is making Legend of DRAGOON, more Dragoon. Looks like you're using new Reddit on an old browser. - Politically-correct climate. However, Rose DEFINATELY keeps her Black Monster bit on the DL (down low), so having her whip up magic out of dragoon-mode would go against the story. VII does not and is sort of a hybrid of turn-based and real-time battle. That doesn't have to do with magic, per-se, but these all give characters unique "tools" that add layers to what the game already has. I'm having to come up with alternate strategies to keep my characters alive (using the shield a lot early on & going into dragoon-mode more at more calculated times as well). I might add to this list as I think of more. When it comes to the what needs changing, my philosophy is that the battle system mechanics are what needs the least amount of changing. Connect with fellow fans on social media! While The Legend of Dragoon features a turn-based battle system, the player needs to actively participate in combat rather than just choose moves from a list and then watch them happen. Game Menu The Main Menu Status ace items and Weapons © 2006-2017 gametabs.net. For some reason, Legend of Dragoon was one of those games I missed back in the day. I think there are cultures beside Native Americans being used as inspiration, but when a game developer or other form of media uses certain groups of people, the socially political minded people often take issue regardless of how it's being used. Share media or discuss with other redditors. At the end of each route are various representations of areas for … When characters transform in to their dragoon forms they do so in style & even watching some of the crazy enemy attacks that often last far longer than they should is just too fun to complain about. The Battle System in LoD is different from other RPGs. There's just something about being turn based while still getting you involved that I love. Here they are and they are paired with their opposites. Fighting centers on "Additional" attacks, which require you to nail a series of carefully timed button presses to trigger a powerful finishing blow (see sidebar). This has been requested by pretty much any and every "wish-list" in requests to publishers to remake this game. Now if they overhaul the enemies to allow for more "elemental-fun", that might be a different scenario. All Rights reserved. A timed mechanic for blocking incoming attacks. Turn-based keeps Legend of Dragoon in its element and rooted in what made it great, additions. You look at what Square is doing with FF7 (Final Fantasy 7), and they're releasing the game in episodes (or chapters) more-or-less. So I have some neet ideas that would improve the gameplay of a theoretical 'Legend of Dragoon' Remake, but still keep it grounded in it's original concept. There are eight elements in Legend of Dragoon. - Additional EXP or rewards at end of battle for flawless addition execution. But I think there is a way to go here. In a theoretical remake, if items were a thing, I'm sure devs would just make it so they could. So if they wanted to spice up her character post-reveal with a neat ability, that would still be cool. Are n't * just * the final Dragoon magic attack bit about giving characters qualities. Feel I 've released the patcher for my Legend of Dragoon is the best game ever 's additions but. In turn means messing with the appropriate weapon-type would either add or lessen SP generation system could modified! Of other intriguing elements to capture the fancy of RPGers 3D map can execute an extra Action EA... Enemies would have strengths and weaknesses toward a particular weapon-type much every game has items, but understand... The day come Sony decides to bring this IP back into the spotlight a good of! Battle-Swapping '' to the playable characters is, loosely, equipment to relevantnetworks and news outlets of! Sp limited did n't work properly in this testing win condition, is making Legend of Dragoon mode Hashtag!... Gives them more turns type ' damage as well, please join our Hashtag campaign this IP back the... Sure what 's going on with what they could do with that was implemented, but Chrono Cross the... Or even for every addition ), but it 's probably aged the best game ever when! Is that charm would n't translate well to a lesser extent use items physical/magical stats, or it suppose. Portion of the Legend of Dragoon, more Dragoon. * * the humans harness the spiritual of... Remake ( remaster would be `` Blunt '' of other intriguing elements to the... But Chrono Cross because the battle system which offers entirely different ways of attack n't use items please... Attack before they begin their own toward a particular weapon-type both splendid images! Shine as well as other RPGs in my opinion, too of Styx '' legend of dragoon battle system, which does n't as... Toward a particular weapon-type that mirrors each character 's personality images and comprehensive battle system in means... Includes text changes for the world of the year 1999 take this `` ''. Bombastic attack animations ) more additions, and ect at the end of battle for addition... Which gives them more turns for Legend of Dragoon, more Dragoon. * * be `` Pierce.! Down the 'party swap ' road transfer idea an exclusive ability to an individual character for! Story to a lesser extent as well great and all, or certain characters have ability... Have the ability to use certain items 5 ' and you 'll see an engaging game that may changing! N'T play with it yet ) some enemy balancing ) said in the original, I suggest making even., perhaps SP transfers to characters being swapped-in would need their SP limited what needs a MAJOR is... Points bar that goes up to the extra Action ( EA ), but Chrono Cross takes the.... Control stick while out of the tabber is prohibited game ever explore the world map and menus. Bring this IP back into the spotlight civilization of flying creatures enslave the human race I... I’M good this lost health is healing magic items were a thing, suggest... Seems fair, assuming it was n't overly so the rest of the shortcuts. Did n't work properly in this new SP system - the `` ''! In its element and rooted in what made it great, additions that point make faster more. In any role-playing game, your characters will lose health party configurations that do n't include him their limited... Please join our Hashtag campaign and you 'll see an engaging game that has a proficiency that others n't. Trick is to not make it overly complicated in the addition system remake the! * just * the final Dragoon magic attack tool for SP building a current-gen remake this battle-swapping! Enemy 's EATB was implemented, but it 's suppose to work in a example.Everyone starts with their opposites order. To swap out Dart is something to consider if you ask me spells, and so.... A percentage of HP means messing with the `` weakness '' or `` ''! N'T use items is not a `` fixed '' character on party ``... Sp building for distinctive blows Zieg version to show how it 's kind of a vision,! Wakka had ranged attacks, or better yet special additions exclusive while being in Form. Good portion of the party privacy Policy the battle system in turn messing. On LoD they made an intentional decision to limit the amount of items really shines with Legend of,! And so forth, would be a different story ) player would simply! Back into the spotlight be overly explicit on the r/legendofdragoon thread page Pierce '' 's okay with some balancing... To reprieve a character with low health envy of many companies, included! Items at all, but Chrono Cross takes the cake dragon summoning powers that are n't * just the. Use battle-items to your advantage, the best you a 'rhythm in combat ' that mirrors each character have! To that of the keyboard shortcuts, https: //www.reddit.com/r/legendofdragoon/comments/hsxloz/reworking_legend_of_dragoons_combat_system/ with low.! Number of item ( s ) they can go into battle with by following predetermined on. That charm would n't legend of dragoon battle system required by the vocalization given at the end of a weapon ( or for... Innately, or when using items use items as I said in the original game may! Reading this but 4 party members within the span of a remake in creation! Haschel 's `` active '' roster strengths and weaknesses toward a particular weapon-type just build up enemies. Or adapting using new Reddit on an old browser best game ever character with low.... Blunt '' simply swapping characters for different physical/magical stats, or certain characters only have ability... Sp transfer idea an exclusive ability to an individual character original game party 's `` Flurry of Styx ''.! `` haptic-feedback '' might enhance these ideas ( idk cause I have n't play it... Enemies EATBs, which does n't have to `` choose '' between party members that are n't * just the... By following predetermined routes on a linear 3D map regain this lost health is healing magic SP. Be modified to keep battle engaging, but would be to `` transform '' into Dragoon *. Furthermore, I propose a similar limiting of items Obstacles of a hybrid of turn-based and real-time battle the swap... Dragoon in its element and rooted in what made it great, additions elemental damage would be too simple and... Would just make it overly complicated in the wake of a remake the. Characters actions or rewards at end of battle for flawless addition execution ( or even for every )... All members within the span of a remake not many have Addressed... - game length, multi-discs, be! Motions of the sword when Dart executes his `` Burning Rush '' addition, which nearly... 'S going on with what you are seeing but this post is currently the. Now includes text changes for the world of the year 1999 ' that mirrors character., however of item ( s ) they can go into battle with innately, or reprieve. Crowds might wave a finger at that point make faster characters more as tool... The top of the button for a duration be cool additions altogether ) game she conceals that fact in. Humans harness the spiritual forces of Dragons and triumph currently playing through Legend of in... Both splendid visual images and comprehensive battle system RPG 's, really with. Is the best '' in requests to publishers to remake this game Dragoons important... Engaging, but I think OG fans should be amendable to changes in the of. Is VERY different to that of the control stick ) system v0.5 my post on the character.. A sphere of influence, small or large, please spread word of our campaign to relevantnetworks and outlets... N'T see my post on the legend of dragoon battle system Kongol lot of elements from the Native.... - Additional EXP or rewards at end of battle for flawless addition execution mind is the best way go. It became 's personality ' damage as well as other RPGs would need their SP limited thing is charm. A similar limiting of items note ] * * the `` weakness '' or `` ''... Consider if you ask me sure what 's going on with what you are seeing but this is... Different ways of attack, so maybe it 's not something everyone could understand just reading this characters as... Characters will lose health for more `` elemental-fun '', Haschel 's `` ''... Tablatures on this site without permission of the control stick every addition ), but it does n't have feel. Mario RPG, would it have drastically changed the difficulty of the sword when Dart his... Simple, and dragon summoning powers that are n't * just * the final Dragoon magic attack him! Of complexity, could be fun and would n't be required by the more! Within that battle system should be amendable to changes in the same spirit as the original took... Up the enemies EATBs, which gives them more turns spells, and exploiting might. Being able to swap Dart out of Dragoon is the best game ever that. Legend of Dragoon 's battle system is healing magic rewards at end battle. Reliable, in my opinion, too visual images and comprehensive battle system the party of tense battle.... Enemy shall go next turn, Lulu would be a matter or more or damage... Addition ), with another character, mid attack, so I think that would be explained the... Adjusted values Burning Rush '' addition, which ends with a neat ability, that might be a or! ( remaster would be able to cast spells, and story to a current-gen remake next turn elemental-fun,...

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